Oculus Quest has been developed to the newest Oculus Quest as release in OC5 (Qculus Connect 2018) subsequently OC3 in 2016 and OC4 in 2017. As the rightful main role in Oculus Connect 2018, the appearance of Oculus Quest has undoubtedly attracted too much attention – so what are the new changes in product design today as $399 compared to the VR prototypes that came out in OC3 of 2016?
Review of VR prototypes in OC3
Zuckerberg often talks about the use of VR in gaming and entertainment, and after the game industry, Oculus has many other platforms to develop. When he announced the Facebook acquisition of Oculus VR in March 2014, he stated that all of us may image enjoying a live game at home; attending classes around the world; or having a face-to-face consultation with a doctor, all with VR glasses.
Apart from introducing Touch Controllers at Oculus Connect 3 in 2016, the biggest highlights of Oculus were spending money on VR investments, VR support, VR development, and so on. So there are some pictures of VR in OC3 as below,
The above is the October 2016 Santa Cruz product prototype released by Oculus official through a short 35 second video clip. Obviously, its design merely is Oculus Rift with changing the skin, then adding some components.
New VR of Oculus Quest in 2018
Obviously, the device officially named Oculus Quest, is much more rounded in outline than the earlier prototype of VR. The additional components of the back of head and the external earphones on both sides are all gone. At the same time 4 cameras are added to the front of the Headset. In addition, the 6DOF double touch controllers and the top-of-the-head fastener also give Oculus Quest a distinct product positioning from Oculus Go. If Oculus Go tends to experience on a seat then there is no doubt that Oculus Quest’s experience is much closer to Oculus Rift’s.
Although Zuckerberg vowed at the Oculus Connect 2018 that Oculus Quest has more than 50 games, at the same time the tech giant also wrote in a blog “The company’s first all-in-one VR system with six degrees of freedom lets you look around in any direction and walk through virtual space just as you would in the physical world”. It’s not hard to be patient and watch more than a few moments to find that, despite the beauty of the promotional films and the focus of Oculus Quest’s function, in the final analysis, it is still an own business – Social Networking.